01 Movement
| Key | Action |
|---|---|
| WASD | Move / Drive forklift |
| ↑↓←→ | Move (arrow keys) |
| B | Toggle Sprint — moves 2 tiles for 3 stamina per step (20% slower tick) |
02 Combat Keys
| Key | Action |
|---|---|
| F / Bump | Melee attack adjacent enemy (cooldown: 0.8–1.2s by weapon class) |
| G | Fire Gadget 1 (equipped gadget slot) |
| V | Fire Gadget 2 / Exit tunnel |
| Q | Quick-use consumable (Med Kit, Stim Pack, etc.) |
| Z | Activate relic ability (Blink, Decoy, Overcharge, Anchor) |
| R | Rest — recover HP and Stamina per tick (scales with max HP) |
| Left Click | Fire Gadget 1 (web client — hold for continuous fire) |
| Right Click | Fire Gadget 2 (web client — hold for continuous fire) |
Q: {name} x{qty} READY or cooldown timer.
03 Interaction
| Key | Action |
|---|---|
| E | Work quest / Open vendor (anywhere in safe zone) / Enter tunnel / Mount-dismount forklift / Open Prestige Terminal / Open microwave / Seal biome breach (during incursion) |
| C | Grab / Pick up / Pull box from pallet (on foot) / Pick up pallet (forklift) / Feed shredder / Pick up stunned enemy |
| Enter | Open all-chat / Equip item / Confirm action |
| Y | Accept invite or prompt |
| N | Decline invite or prompt |
$ Prestige Terminal (located near the vendor) to open the score shop. Use W/S to scroll through cosmetic items and boosts, Enter to buy or equip, and Esc to close. See Items → Prestige Terminal for full details.
04 Overlays & UI
| Key | Action |
|---|---|
| I | Toggle inventory (floating window — stays open while playing) |
| T | Toggle ticket board |
| P | Open Party overlay — invite, leave, kick, promote |
| L | Toggle Look Mode — inspect any tile |
| H | Help / controls reference overlay |
| Tab | Scoreboard (terminal) / Shop tab switch |
| [ | Scoreboard (web client — fetches live leaderboard) |
| ` | Toggle 3D wall rendering (web client) |
| + / - | Zoom in / out (0.5x – 3.0x, web client) |
| 0 | Reset zoom to default (web client) |
| C | Expand info (affixes, set detail) / Log filter |
| Esc | Close focused window only (not all overlays) |
Floating Windows
All major overlays — Inventory, Vendor, Party, Tickets, Scoreboard, and Prestige — open as draggable floating windows. Think of them as your IT department’s finest productivity tools: undockable, repositionable, and occasionally in the way.
| Behavior | Description |
|---|---|
| Drag title bar | Click and drag any window’s title bar to reposition it on screen |
| Green border = focused | The focused window captures all keyboard input (WASD scrolls the window, not your character) |
| Click outside | Defocuses the window (dim border) — resume moving and fighting while the window stays visible |
| Esc | Closes only the currently focused window, not everything at once |
| I key (3 states) | Closed → open + focused. Focused → close. Unfocused → refocus. Three taps to cycle the full bureaucratic workflow. |
| E key | Opens vendor (safe zone only). Press again while vendor is focused to close it. |
| Dual windows | Inventory and vendor can be open simultaneously for drag-and-drop trading between them |
05 Inventory UI
Press I to open the inventory. The web client features a visual grid inventory in a floating window that can be dragged around the screen by its title bar. Click outside to unfocus (green border = focused, dim = unfocused). While unfocused, you can move and play normally with the inventory still visible. Press I again to refocus or close.
Web Client — Grid Inventory
The web inventory has two panels:
- Equipment Panel (top) — Paper-doll layout showing all 10 equipment slots plus a stats summary (HP, Stam, DMG, Level, Score, Gold, active set bonuses, and gear perks).
- Item Grid (bottom) — Scrollable grid of item cells. Each cell shows a slot-type icon with the item’s tier color. Cells glow by rarity: gold shimmer for rare items, blue pulse for set pieces, purple pulse for cursed items, orange for T7 Elite, red for T8 Mythic.
Mouse Controls
| Action | Effect |
|---|---|
| Hover | Shows tooltip with full item details: stats, affixes, perks, set breakdown, sell price |
| Click | Select item (highlights cell) |
| Drag to equipment slot | Equip item (valid slots glow green) |
| Drag equipped item to grid | Unequip item |
| Right-click | Context menu: Equip, Unequip, G1/G2 (gadgets), Set Active (relics). In safe zone: Sell and Salvage also appear |
| Drag outside inventory window | Drop item on the ground (careful — no “are you sure?” prompt) |
| Drag item to vendor window | Sell the item (when vendor is open — gold glow confirms the drop zone) |
| Drag vendor item to inventory | Buy the item (green glow confirms the drop zone) |
| Mouse wheel | Scroll the item grid |
Touch Controls (Mobile)
| Action | Effect |
|---|---|
| Tap | Select item |
| Long-press (500ms) | Opens context menu with all item actions |
| Touch action bar | Bottom bar shows EQUIP, SALVAGE, DROP, G1/G2, Q-SLOT buttons for selected item |
Keyboard Controls
| Key | Action |
|---|---|
| W/S | Navigate grid by row (up/down) |
| A/D | Cycle filter tabs: ALL, UPGRADES, WEAPONS, ARMOR, GADGETS, ITEMS, MATERIALS, RELICS |
| Enter | Equip or unequip selected item |
| G/V | Equip directly to gadget slot 1 or 2 |
| U | Unequip selected item |
| X | Drop selected item |
| Z | Salvage selected item into materials |
| Q | Assign consumable to quick-use slot |
| Esc | Close inventory |
Item Cell Colors & Glow Effects
06 Shop UI
Press E anywhere in the safe zone to open the vendor — no need to stand next to the V tile. The vendor is a floating window like the inventory: drag the title bar to reposition, click outside to unfocus. Press E again to close. The vendor auto-closes when you leave the safe zone.
Three tabs: Buy, Sell, Craft/Enhance. Navigate with W/S or mouse wheel, confirm with Enter, switch tabs with Tab. Hover over items for detailed tooltips. Right-click for a quick Buy/Sell/Craft context menu.
Dual-Window Trading
The inventory and vendor windows can be open simultaneously. Only one is focused (green border) at a time — click a window to focus it, keyboard input routes to the focused window.
| Action | Effect |
|---|---|
| Drag inventory item → vendor window | Sell the item (gold glow + “Drop to Sell” label appears) |
| Drag vendor item → inventory window | Buy the item (green glow + “Drop to Buy” label appears) |
| Right-click vendor item | Context menu: Buy, Sell, or Craft/Enhance depending on current tab |
| Right-click inventory item (safe zone) | Sell and Salvage options appear in context menu |
Shop Columns (Buy)
| Column | Width |
|---|---|
| Name | 38 chars |
| Stats | 12 chars |
| Slot | 9 chars |
| Price | 10 chars |
Sell tab adds a Qty column (7 chars). Filter tabs in buy mode: ALL, WEAPONS, ARMOR, GADGETS, ITEMS (cycle with A/D).
07 Look Mode
Press L to enter Look Mode — a read-only inspection cursor that lets you examine any tile on the visible map without moving your character.
Cursor Movement
Movement keys snap to the nearest interesting object in that direction rather than moving one tile at a time.
Snap target priority:
- Enemies (any status)
- Other players
- Items on the ground
- Tickets / objectives
- Special tiles — vendor, tunnel, forklift, cameras
Status Bar & Detail Popup
A status bar shows a one-line description of whatever the cursor is on. Press Enter for a detail popup with full information: enemy stats, player equipment, item effects, camera cone, tile properties.
08 Map Symbols
Tunnel-specific Tiles
09 Fog of War
Fog of war is persistent per tunnel — tiles you’ve walked near stay revealed (dimly) even after you move away. Discovery resets when you enter a new tunnel or return to the warehouse.
10 Compass & GPS
When your quest destination or required item is off-screen, directional arrows appear on the viewport edge.
GPS Breadcrumbs
Accept a ticket and cyan breadcrumb dots appear on the ground, tracing a path to your destination like a trail of passive-aggressive Post-it notes from management. The GPS works across zones — warehouse, outdoor jungle, and office building interiors — and updates automatically as you complete quest steps.
11 Touch Controls — Web Client
The web client has full touch support for phones and tablets. Toggle via the Touch button on the game screen.
| Left Joystick | Movement — tap for single tile, hold to accelerate. Speed ramps up over time. |
| Right Joystick | Aim direction — independent of movement. Controls gadget/attack facing. |
| ATK / G1 / G2 Buttons | Toggle between attack, gadget 1, and gadget 2 modes. Active mode fires on right joystick input. |
| Utility Row | Buttons for Inventory (I), Chat (✉), Look Mode (L), Relic (R), and Rest. Hold Rest to continuously regenerate. |
| Overlay Navigation | Left joystick scrolls up/down in menus, cycles filters left/right. Biome picker has a tappable confirm button. |
12 HUD Layout
The HUD appears as a right-side panel showing key information at a glance:
| Line | Content |
|---|---|
| 1 | Player name, level, title, XP% |
| 2 | HP bar (color-coded green/yellow/red) |
| 3 | Stamina bar + SPRINT [B] indicator when active |
| 4 | Quick-use consumable: Q: Med Kit x3 READY |
| 5 | Gadget 1 status (name + cooldown) |
| 6 | Gadget 2 status (name + cooldown) |
| 7 | Gold, Score |
| 8+ | Combat log (scrolling) |
13 Audio
The web client features a full audio engine with MP3 music, procedural SFX, and spatial sound positioning.
| Control | Description |
|---|---|
| Sound: ON/OFF | Toggles all procedural SFX (combat, gadgets, pickups, ambient). Button in top HUD bar. |
| Music: ON/OFF | Toggles the MP3 soundtrack independently — music can play while SFX are off, and vice versa. When off, no MP3 files are downloaded (saves bandwidth on mobile). Button in top HUD bar. |
| Music Volume | Independent volume slider in the Settings dropdown. |
| Mono Mode | Checkbox in the Settings dropdown. Downmixes stereo audio to both speakers equally. |
14 Floating HUD Panels — Web Client
The web client HUD is a system of 6 independently draggable panels that can be repositioned anywhere on screen. Each panel has a title bar for dragging and remembers its position and size between sessions.
Panels
Panel Controls
| Action | Effect |
|---|---|
| Drag title bar | Reposition the panel anywhere on screen |
| Drag near edge | Panel snaps to edges of other panels and the viewport for easy alignment |
| Drag shared border | When two panels share an edge, drag the border to resize both simultaneously |
| Drag edge/corner (Log/Chat) | Combat Log and Chat panels can be resized by dragging any edge or corner |
| Settings → Reset Layout | Returns all panels to their default positions and sizes |