// MOTD Massive balance overhaul live! Gear scaling, score system, prestige cosmetics, and ground loot glow. Powered by 24/7 AI bot playtesting.

01 Movement

KeyAction
WASDMove / Drive forklift
Move (arrow keys)
BToggle Sprint — moves 2 tiles for 3 stamina per step (20% slower tick)
Movement Throttle
Movement is throttled to ~15 moves/sec (65ms window). Rapid direction changes are queued so the last direction you press always registers. Sprint throttle is 81ms.

02 Combat Keys

KeyAction
F / BumpMelee attack adjacent enemy (cooldown: 0.8–1.2s by weapon class)
GFire Gadget 1 (equipped gadget slot)
VFire Gadget 2 / Exit tunnel
QQuick-use consumable (Med Kit, Stim Pack, etc.)
ZActivate relic ability (Blink, Decoy, Overcharge, Anchor)
RRest — recover HP and Stamina per tick (scales with max HP)
Left ClickFire Gadget 1 (web client — hold for continuous fire)
Right ClickFire Gadget 2 (web client — hold for continuous fire)
Quick-Use Consumable Slot
Press Q in inventory to assign a consumable to the quick-use slot. Press Q in gameplay to use it. 3-second cooldown between uses. HUD shows Q: {name} x{qty} READY or cooldown timer.
Melee Cooldown
Two ways to hit things with your hands: press F to swing at an adjacent enemy, or just walk into them (bump attack) — because sometimes the direct approach is the most satisfying. Both use the same per-weapon-class cooldown: Wrench 0.8s, Pipe 1.0s, Taser 1.2s, Nail Gun 1.0s. Bump attacks still process your movement input even while on cooldown — you won’t walk through them, but you won’t freeze in place either. The web client shows a red cooldown bar below your character.

03 Interaction

KeyAction
EWork quest / Open vendor (anywhere in safe zone) / Enter tunnel / Mount-dismount forklift / Open Prestige Terminal / Open microwave / Seal biome breach (during incursion)
CGrab / Pick up / Pull box from pallet (on foot) / Pick up pallet (forklift) / Feed shredder / Pick up stunned enemy
EnterOpen all-chat / Equip item / Confirm action
YAccept invite or prompt
NDecline invite or prompt
Prestige Terminal
Press E near the $ Prestige Terminal (located near the vendor) to open the score shop. Use W/S to scroll through cosmetic items and boosts, Enter to buy or equip, and Esc to close. See Items → Prestige Terminal for full details.

04 Overlays & UI

KeyAction
IToggle inventory (floating window — stays open while playing)
TToggle ticket board
POpen Party overlay — invite, leave, kick, promote
LToggle Look Mode — inspect any tile
HHelp / controls reference overlay
TabScoreboard (terminal) / Shop tab switch
[Scoreboard (web client — fetches live leaderboard)
`Toggle 3D wall rendering (web client)
+ / -Zoom in / out (0.5x – 3.0x, web client)
0Reset zoom to default (web client)
CExpand info (affixes, set detail) / Log filter
EscClose focused window only (not all overlays)
Zoom Controls (Web Client)
Press + / - to zoom between 0.5x and 3.0x. Press 0 to reset to the default 1.625x. Your zoom level is saved to local storage — it persists between sessions so you don’t have to re-squint every login.

Floating Windows

All major overlays — Inventory, Vendor, Party, Tickets, Scoreboard, and Prestige — open as draggable floating windows. Think of them as your IT department’s finest productivity tools: undockable, repositionable, and occasionally in the way.

BehaviorDescription
Drag title barClick and drag any window’s title bar to reposition it on screen
Green border = focusedThe focused window captures all keyboard input (WASD scrolls the window, not your character)
Click outsideDefocuses the window (dim border) — resume moving and fighting while the window stays visible
EscCloses only the currently focused window, not everything at once
I key (3 states)Closed → open + focused. Focused → close. Unfocused → refocus. Three taps to cycle the full bureaucratic workflow.
E keyOpens vendor (safe zone only). Press again while vendor is focused to close it.
Dual windowsInventory and vendor can be open simultaneously for drag-and-drop trading between them
Window Positions
Window positions are saved per-session in local storage. Drag them wherever you like — they’ll be right where you left them next time. On mobile/touch mode, floating windows are disabled in favor of full-screen modal overlays.

05 Inventory UI

Press I to open the inventory. The web client features a visual grid inventory in a floating window that can be dragged around the screen by its title bar. Click outside to unfocus (green border = focused, dim = unfocused). While unfocused, you can move and play normally with the inventory still visible. Press I again to refocus or close.

Web Client — Grid Inventory

The web inventory has two panels:

  • Equipment Panel (top) — Paper-doll layout showing all 10 equipment slots plus a stats summary (HP, Stam, DMG, Level, Score, Gold, active set bonuses, and gear perks).
  • Item Grid (bottom) — Scrollable grid of item cells. Each cell shows a slot-type icon with the item’s tier color. Cells glow by rarity: gold shimmer for rare items, blue pulse for set pieces, purple pulse for cursed items, orange for T7 Elite, red for T8 Mythic.

Mouse Controls

ActionEffect
HoverShows tooltip with full item details: stats, affixes, perks, set breakdown, sell price
ClickSelect item (highlights cell)
Drag to equipment slotEquip item (valid slots glow green)
Drag equipped item to gridUnequip item
Right-clickContext menu: Equip, Unequip, G1/G2 (gadgets), Set Active (relics). In safe zone: Sell and Salvage also appear
Drag outside inventory windowDrop item on the ground (careful — no “are you sure?” prompt)
Drag item to vendor windowSell the item (when vendor is open — gold glow confirms the drop zone)
Drag vendor item to inventoryBuy the item (green glow confirms the drop zone)
Mouse wheelScroll the item grid

Touch Controls (Mobile)

ActionEffect
TapSelect item
Long-press (500ms)Opens context menu with all item actions
Touch action barBottom bar shows EQUIP, SALVAGE, DROP, G1/G2, Q-SLOT buttons for selected item

Keyboard Controls

KeyAction
W/SNavigate grid by row (up/down)
A/DCycle filter tabs: ALL, UPGRADES, WEAPONS, ARMOR, GADGETS, ITEMS, MATERIALS, RELICS
EnterEquip or unequip selected item
G/VEquip directly to gadget slot 1 or 2
UUnequip selected item
XDrop selected item
ZSalvage selected item into materials
QAssign consumable to quick-use slot
EscClose inventory

Item Cell Colors & Glow Effects

Rare item — gold border + pulsing gold shimmer
Set item — light blue border + pulsing blue glow
Cursed item — purple border + pulsing purple glow
T7 Elite — orange border + orange glow
T8 Mythic — red border + red glow
Mk.III — purple border
Mk.II — yellow border
Relic — pink border
Upgrade indicator — yellow star on items better than equipped

06 Shop UI

Press E anywhere in the safe zone to open the vendor — no need to stand next to the V tile. The vendor is a floating window like the inventory: drag the title bar to reposition, click outside to unfocus. Press E again to close. The vendor auto-closes when you leave the safe zone.

Three tabs: Buy, Sell, Craft/Enhance. Navigate with W/S or mouse wheel, confirm with Enter, switch tabs with Tab. Hover over items for detailed tooltips. Right-click for a quick Buy/Sell/Craft context menu.

Dual-Window Trading

The inventory and vendor windows can be open simultaneously. Only one is focused (green border) at a time — click a window to focus it, keyboard input routes to the focused window.

ActionEffect
Drag inventory item → vendor windowSell the item (gold glow + “Drop to Sell” label appears)
Drag vendor item → inventory windowBuy the item (green glow + “Drop to Buy” label appears)
Right-click vendor itemContext menu: Buy, Sell, or Craft/Enhance depending on current tab
Right-click inventory item (safe zone)Sell and Salvage options appear in context menu

Shop Columns (Buy)

ColumnWidth
Name38 chars
Stats12 chars
Slot9 chars
Price10 chars

Sell tab adds a Qty column (7 chars). Filter tabs in buy mode: ALL, WEAPONS, ARMOR, GADGETS, ITEMS (cycle with A/D).

07 Look Mode

Press L to enter Look Mode — a read-only inspection cursor that lets you examine any tile on the visible map without moving your character.

Cursor Movement

Movement keys snap to the nearest interesting object in that direction rather than moving one tile at a time.

Snap target priority:

  1. Enemies (any status)
  2. Other players
  3. Items on the ground
  4. Tickets / objectives
  5. Special tiles — vendor, tunnel, forklift, cameras

Status Bar & Detail Popup

A status bar shows a one-line description of whatever the cursor is on. Press Enter for a detail popup with full information: enemy stats, player equipment, item effects, camera cone, tile properties.

Look Mode Controls
L — enter/exit · WASD / Arrows — move cursor · UJHK — snap to nearest target · Enter — detail popup · Esc — exit. All other keys suppressed. Purely read-only.

08 Map Symbols

@Your character
@Other players / party members
mStandard enemy
BBoss enemy
*Item on the ground
FForklift
VVendor (inside safe zone)
CTunnel entrance
vTunnel exit
><Surveillance camera (arrow = facing)
#Wall / impassable
.Floor (previously seen, out of sight)

Tunnel-specific Tiles

DLocked door — find a keycard to open
kKeycard — walk over to pick up
BBarrier gate — pre-boss corridor defense
RRelic shrine — step on for relic choice
~Gap — impassable until bridged with a plank
-Bridge — plank placed across a gap (walkable)
oOil puddle — flammable with Flamethrower
><Conveyor belt — pushes you in arrow direction
wWater — walkable, freezable with Cryo
iIce — walkable, slippery movement
Context-dependent tiles
Some characters change meaning between warehouse and tunnel. D is a Shipping Dock label in the warehouse but a Locked Door in tunnels. B is a Bathroom label in the warehouse but a Barrier Gate in tunnels.

09 Fog of War

≤15tBright zone — full biome colours, all entities visible
15–22tDim zone — colours smoothly fade toward gray, entities dimmed
22–28tFog zone — discovered tiles show as faint gray outlines that fade to black
>28tBeyond fog — only previously explored tiles faintly visible, undiscovered tiles are black

Fog of war is persistent per tunnel — tiles you’ve walked near stay revealed (dimly) even after you move away. Discovery resets when you enter a new tunnel or return to the warehouse.

Night Vision Goggles
Equip NVR Operator Night Goggles (Lv40 head armor) to see enemies, players, and items as green outlines through the fog and beyond. Bosses appear red.

10 Compass & GPS

When your quest destination or required item is off-screen, directional arrows appear on the viewport edge.

Quest destination (off-screen) — magenta arrow
Quest item not collected — yellow arrow
Tunnel exit — green arrow (inside tunnel)

GPS Breadcrumbs

Accept a ticket and cyan breadcrumb dots appear on the ground, tracing a path to your destination like a trail of passive-aggressive Post-it notes from management. The GPS works across zones — warehouse, outdoor jungle, and office building interiors — and updates automatically as you complete quest steps.

11 Touch Controls — Web Client

The web client has full touch support for phones and tablets. Toggle via the Touch button on the game screen.

Left JoystickMovement — tap for single tile, hold to accelerate. Speed ramps up over time.
Right JoystickAim direction — independent of movement. Controls gadget/attack facing.
ATK / G1 / G2 ButtonsToggle between attack, gadget 1, and gadget 2 modes. Active mode fires on right joystick input.
Utility RowButtons for Inventory (I), Chat (✉), Look Mode (L), Relic (R), and Rest. Hold Rest to continuously regenerate.
Overlay NavigationLeft joystick scrolls up/down in menus, cycles filters left/right. Biome picker has a tappable confirm button.

12 HUD Layout

The HUD appears as a right-side panel showing key information at a glance:

LineContent
1Player name, level, title, XP%
2HP bar (color-coded green/yellow/red)
3Stamina bar + SPRINT [B] indicator when active
4Quick-use consumable: Q: Med Kit x3 READY
5Gadget 1 status (name + cooldown)
6Gadget 2 status (name + cooldown)
7Gold, Score
8+Combat log (scrolling)

13 Audio

The web client features a full audio engine with MP3 music, procedural SFX, and spatial sound positioning.

ControlDescription
Sound: ON/OFFToggles all procedural SFX (combat, gadgets, pickups, ambient). Button in top HUD bar.
Music: ON/OFFToggles the MP3 soundtrack independently — music can play while SFX are off, and vice versa. When off, no MP3 files are downloaded (saves bandwidth on mobile). Button in top HUD bar.
Music VolumeIndependent volume slider in the Settings dropdown.
Mono ModeCheckbox in the Settings dropdown. Downmixes stereo audio to both speakers equally.
Gadget MP3 SFX
All 9 gadgets have custom MP3 sound effects with multiple variants per weapon. Held gadgets (Flamethrower, Arc Welder, Cryo Cannon, Acid Sprayer) feature startup, loop, hit, and end clips with crossfade transitions. One-shot gadgets (Railgun, EMP, Gravity Well, Plasma Whip, Spark Pistol) have fire and impact clips. 12 melee hit variants and 6 player death sounds ensure audio never feels repetitive.

14 Floating HUD Panels — Web Client

The web client HUD is a system of 6 independently draggable panels that can be repositioned anywhere on screen. Each panel has a title bar for dragging and remembers its position and size between sessions.

Panels

StatsPlayer name, level, HP/Stamina bars, XP progress
EquipmentEquipped weapon, gadgets, consumable slot, relic ability
GadgetsGadget 1 & 2 status with cooldown timers
Combat LogScrollable combat event feed with independent filters
ChatDedicated chat window with channel filtering
MenuAction buttons (Inventory, Shop, Tickets, Party, Help, Settings) in a 2×3 grid

Panel Controls

ActionEffect
Drag title barReposition the panel anywhere on screen
Drag near edgePanel snaps to edges of other panels and the viewport for easy alignment
Drag shared borderWhen two panels share an edge, drag the border to resize both simultaneously
Drag edge/corner (Log/Chat)Combat Log and Chat panels can be resized by dragging any edge or corner
Settings → Reset LayoutReturns all panels to their default positions and sizes
Layout Persistence
Panel positions and sizes are saved automatically to your browser’s local storage. Your layout carries over between sessions. Use the Reset Layout button in Settings to restore defaults.
Mobile / Touch Mode
Floating panels are disabled in touch mode. Mobile devices use the traditional fixed sidebar layout for optimal screen space on smaller displays.