// MOTD Massive balance overhaul live! Gear scaling, score system, prestige cosmetics, and ground loot glow. Powered by 24/7 AI bot playtesting.

01 Leveling

XP is earned from quests, kills, PvP, and tunnel exits. Each level awards +5 HP, +3 Stamina, +2 DMG. All XP sources are reduced by 20% globally to extend time in each gear tier window.

XP to Next Level

xpNeeded = max(20, floor(15 * level^1.35))

Kill XP

SourceFormula
Warehouse Normal8 + floor(scaledLevel × 2.0)
Warehouse Boss30 + floor(scaledLevel × 4)
Tunnel NormalBase XP × depth scaling
Tunnel Elite1.5× normal tunnel XP
Tunnel Boss~1.2× normal tunnel XP

Stats per Level

HP per Level
+5
Stam per Level
+3
DMG per Level
+2
Max Level
100

02 Level Titles (40 Ranks)

Your job title changes every few levels. Displayed in the status panel.

  • Lv 1Intern (Probably Lost)
  • Lv 3Intern (Found the Bathroom)
  • Lv 5Junior Helpdesk Analyst
  • Lv 8Certified Cable Untangler
  • Lv 10Helpdesk Analyst I
  • Lv 13Professional Rebooter
  • Lv 15Desktop Support Technician
  • Lv 18Senior Rebooter
  • Lv 20Systems Technician
  • Lv 23Networking Enthusiast (Unverified)
  • Lv 25IT Specialist
  • Lv 28Keeper of the Patch Cables
  • Lv 30Systems Administrator
  • Lv 33Wrangler of Rogue Devices
  • Lv 35Senior Sysadmin
  • Lv 38Slayer of Printer Gremlins
  • Lv 40Infrastructure Engineer
  • Lv 43Distinguished Ticket Closer
  • Lv 45Senior Infrastructure Engineer
  • Lv 48Lord of the Server Room
  • Lv 50Cloud Whisperer
  • Lv 53Principal Have-You-Tried-Rebooting Officer
  • Lv 55Solutions Architect (PowerPoint Edition)
  • Lv 58Senior Cloud Whisperer
  • Lv 60Staff Engineer
  • Lv 63VP of Turning It Off and On Again
  • Lv 65Principal Engineer
  • Lv 68SVP of Clearing the Cache
  • Lv 70Distinguished Engineer
  • Lv 73Executive Director of Cable Management
  • Lv 75Senior Distinguished Engineer
  • Lv 78Grand Poobah of the MDF
  • Lv 80VP of Infrastructure
  • Lv 83SVP of Things Only I Understand
  • Lv 85CTO (Shadow IT Division)
  • Lv 88Executive VP of Blinking Lights
  • Lv 90Acting IT Manager
  • Lv 93IT Manager (Provisional)
  • Lv 95IT Manager
  • Lv 98Senior IT Manager
  • Lv 100✦ IT Warlock

03 Ticket System

Press T to open the ticket board. Each player has a private pool of 8 tickets tailored to their level. Pools refresh every 80 seconds. Tickets expire after 5 minutes if unclaimed, 10 minutes once accepted.

Difficulty tiers: easy · MED · HARD · LEGENDARY

Efficiency & Rewards

80-100%Under ~2 min. Full XP/gold. 20% loot. FAST CLOSE!
50-80%2-5 min. Partial rewards. 10% loot chance.
30-50%5-10 min. Reduced rewards. No loot drop.
Ticket Boss Encounters
Every time you interact with a ticket POI (E), a themed boss spawns at the location. Multi-step tickets spawn a boss on every step, so a 5-step HARD ticket means 5 bosses. There’s a 5-second cooldown between steps — you can stack bosses for AoE efficiency or clear them one at a time. Bosses auto-scale to your level on first hit, just like warehouse bosses.

Ticket Boss Categories (56 names)

Each boss is drawn from a pool of 56 IT-horror names across 7 categories. Your ticket type determines which nightmares management has scheduled for you today.

CategoryCodeExample Bosses
PrinterPRNPC LOAD LETTER Demon, The Paper Jam Phantom, Toner Ghost
NetworkNET47-Tab Browser Beast, DNS Propagation Specter, Packet Loss Wraith
UserUSRReply-All Revenant, Capslock Crusader, Desktop Shortcut Hoarder
HardwareHWBlue Screen Behemoth, Thermal Throttle Titan, POST Failure Phantom
SecuritySECRansomware Reaper, Expired Certificate Lich, Zero-Day Zealot
WarehouseWHBarcode Banshee, Conveyor Belt Basilisk, Forklift Fury
SoftwareSFTMemory Leak Hydra, Dependency Hell Demon, Infinite Loop Lich
Exploit Protection
Completing a ticket in under 30 seconds awards only 50% rewards.

Ticket XP Scaling

Ticket XP and gold rewards scale with player level:

scale = 1 + (level − 1) × 0.15
XP = round(baseXP × scale + level × 4)
Gold = round(baseGold × scale)

This ensures ticket rewards keep pace with increasing XP requirements at higher levels.

Ticket Loot

Completing a ticket can drop equipment as bonus loot. The chance and quality scale with ticket complexity:

StepsLoot
1 step25% chance of a random item
2 stepsGuaranteed item drop
3 stepsWeapon + armor drop
4+ stepsBoss-tier drop + gadget

Cleanup tickets always use 1-step loot logic regardless of actual step count.

Dynamic Ticket Timers

Ticket time limits scale with player level so high-level players have meaningful time pressure:

perStepMin = 1 + min(max(0, level − 100) / 80, 3)
TypeFormula
Regular(3 + steps × perStepMin) minutes
Cleanup(2 + steps × perStepMin × 0.5) minutes
Level4-Step Regular4-Step Cleanup
Lv 1007 min4 min
Lv 20012 min6 min
Lv 300+19 min8 min

Ticket Categories (181 tickets total)

Printer Hell
15 tickets
Jams, network printers, toner, label printers, calibration drift
Networking
13 tickets
VLANs, fiber, switches, WiFi dead zones, bandwidth hogs
User Issues
15 tickets
Password resets, deleted System32, screen rotations
Hardware
10 tickets
Failing drives, RAM, UPS batteries, overheating
Security
8 tickets
Phishing, crypto miners, expired certs, rogue devices
Warehouse & Shipping
12 tickets
Scanner pairing, pallet wrappers, conveyor systems
Cloud & Software
11 tickets
S3 buckets, licensing, SaaS outages, Teams chaos
Infrastructure
8 tickets
Server room floods, full storage, UPS failures
Access & Identity
7 tickets
Badge access, AD lockouts, multi-site VPN
Truly Absurd
13 tickets
Monitor not on, coffee in keyboard, AI disasters
Cable & Physical
7 tickets
Cat5e over 100m, cable trays, extension cord violations
Facilities
3 tickets
HVAC, humidity alerts, flooding emergencies
ITAD
4 tickets
Asset disposal, drive wiping, e-waste compliance
Management Requests
4 tickets
Full audits, exec laptop emergencies, board presentations
Open Office
10 tickets
Desk setups, shared drives, printer queues, docking nightmares
Bathrooms
5 tickets
Occupancy sensors, hand-dryer firmware, door badges
Front Reception
7 tickets
Visitor kiosks, lobby displays, badge printers
Kitchen
6 tickets
Smart fridge firmware, coffee machine crashes, microwave display
Gym
4 tickets
Treadmill firmware, TV casting, keypad entry
MPOE
4 tickets
Demarc extensions, ISP handoff, fiber termination
Legendary
15 tickets
High XP multi-step epics spanning the whole building

Cross-Zone Office Tickets

Some tickets require leaving the warehouse. We know. We’re sorry.

Starting at level 30, certain tickets will direct you to one of 5 office buildings scattered across the jungle surrounding the warehouse. GPS breadcrumbs guide you across zones — warehouse to outdoor to building entrance — so you won’t get lost. Probably.

BuildingCodeSpecialty
Research LabRES-Lab equipment, server racks, mysterious blinking things
Server BunkerBNK-Rack rows, cooling units, cable runs nobody documented
Admin TowerADM-Corner offices, conference rooms, suspiciously empty desks
Bio LabBIO-Sensors, climate controls, things that should stay refrigerated
Control CenterCTL-Monitoring stations, dashboards, the one screen nobody watches
How Office Tickets Work
  • Your ticket step targets a specific piece of furniture inside the building — a desk, server rack, copier, whiteboard, filing cabinet, or whatever HR decided was “mission-critical.”
  • Walk to the highlighted furniture and press E to interact. A ticket boss spawns, because of course it does.
  • GPS breadcrumbs update in real-time as you cross zones. If you enter the wrong building, the GPS politely redirects you to the exit.
  • Completing all steps in the office building returns you to the warehouse. Your therapist is standing by.

04 Reputation

Build reputation with warehouse zones by completing tickets in that area. Higher rep gives vendor discounts.

TierPointsBuy DiscountSell Bonus
Neutral0+0%0%
Known10+5%5%
Trusted25+10%10%
Respected50+15%15%
Legendary100+20%20%

Decay: -1 per zone every 5 minutes of inactivity.

Zones: PRINTER, KITCHEN, SERVER, FRONT, SHIPDOCK, ITAD, MDF, MPOE, GYM

05 Salvage

Press Z on an item in inventory to salvage it into materials. Higher tier gear yields rarer materials.

Scrap Metal — from any gear
~Salvaged Wire — from tier 3+
Circuit Board — from tier 6+

06 Crafting Recipes

Available at the vendor's Craft tab. 6 consumable recipes.

RecipeMaterialsResult
Field Medkit2 ScrapMed Kit (heal 50% HP)
Triple-Shot Espresso1 ScrapCoffee (+40 stamina)
Stim Pack3 Scrap, 1 WireStim Pack (+50% speed 15s)
EMP Grenade3 Wire, 1 CircuitEMP Grenade (3-tile stun)
Repair Drone2 Scrap, 2 Wire, 1 CircuitRepair Drone (HoT 20s)
Smoke Bomb2 Scrap, 2 WireSmoke Bomb (fog 8s)

06b Gear Enhancement

Enhance any weapon, armor, or gadget at the vendor's Craft tab. Spend salvage materials to permanently increase an item's stats. Every drop becomes valuable as salvage fodder for upgrading your favorite gear.

How It Works

WhereVendor → Craft tab. Equipped items appear first, sorted by enhancement level.
Weapons & Gadgets+1 DMG per enhancement level
Armor & Accessories+3 HP per enhancement level
DisplayEnhanced gear shows a +N suffix — e.g., “Acid Sprayer Mk.III +3”
CapNo hard limit — the exponential material cost is the natural cap
Salvage ReturnSalvaging enhanced gear returns 50% of all invested materials

Enhancement Cost

Cost scales per level: Scrap = level × 5, Wire = level × 2, Circuit = floor(level / 3)

LevelScrapWireCircuit~Items to Salvage
+1520~3–4
+21040~5–6
+31561~8–9
+42081~11–12
+525102~14–15
Upgrade vs. Replace
There's no need to enhance forever — when you find a higher-tier item, salvage your old enhanced gear (recovering 50% of materials) and start enhancing the new one. Enhancement lets you push your current gear further while you farm for upgrades.

06c Gear Scaling

Gear that drops from enemies and tunnel loot scales with the zone level (tunnel depth or enemy level at time of drop). Shop and crafted items use base values only.

Drop Level Scaling

scaleMult = 1 + floor(dropLevel / 50) × 0.3
Drop LevelScale MultExample (10 DMG base)
1–491.0×10 DMG
50–991.3×13 DMG
100–1491.6×16 DMG
150–1991.9×19 DMG
200–2492.2×22 DMG
300+2.8×28 DMG

Required Level

reqLevel = max(item.minLevel, dropLevel − 10)

Dropped gear requires a level close to the zone it came from. You can still equip items up to 10 levels above your own zone.

Enhancement Scaling

PropertyBase (dropLevel <50)At dropLevel 200
DMG per enhance level+1+5
Material cost

Affix Scaling

affixMult = 1 + floor(zoneLevel / 50) × 0.25

Affix bonus values on dropped gear scale with the zone level, making high-level drops noticeably stronger than their base-tier equivalents.

Salvage Scaling

Salvage yields from scaled gear are proportionally higher — a scaled T5 item yields more materials than a base T5.

Backward Compatible
Existing gear from before the scaling update works normally at base values. Shop and crafted items are never scaled — only enemy drops and tunnel loot benefit from zone-level scaling.

06d Score Milestones

Earn score from kills, tunnel completions, and PvP. Reach milestones to unlock permanent titles shown as a chat prefix: [IT Legend] PlayerName: message

ScoreTitle
1,000IT Rookie
5,000IT Veteran
10,000IT Expert
25,000IT Master
50,000IT Champion
100,000IT Legend
250,000IT Mythic
500,000IT Transcendent
Permanent Titles
Once earned, titles are permanent — your score can drop from deaths but your highest achieved title stays forever.

06e Score Vendor Discounts

High lifetime score unlocks permanent vendor discounts. These stack with reputation discounts up to a combined maximum of −45% buy / +45% sell.

ScoreBuy DiscountSell Bonus
25,000−5%+5%
100,000−10%+10%
250,000−15%+15%
500,000−20%+20%

06f Source Run Rewards

A Source Run is triggered by entering a tunnel for a biome that’s currently breaching the warehouse (see Tunnels → Source Run). It’s harder than a normal tunnel run, but the payoff matches.

FeatureDetails
Enemy density2× normal — every enemy is cloned
Timer15-minute countdown (ejected if expired)
Breach Core destructionBonus XP, gold, and score + 3 loot drops at the core
Incursion clearedBiome pressure reset to 0%, warehouse breach zone begins shrinking
The Fastest Way to End an Incursion
Sealing the breach at the gate takes 30 seconds and can be interrupted. A Source Run is riskier but destroying the Breach Core ends the incursion instantly with better rewards.

07 Party System

Team up with up to 3 other players for scaled challenges, shared tunnel instances, and split XP.

Party Overlay — P key
Press P to open the party management overlay. From here you can:
Not in a party: browse online players and press Enter to invite.
In a party: see members (HP, level, tunnel status), then use:
  I — invite   L — leave   K — kick (leader)   M — promote to leader

Shared Tunnel Instances

When a party member enters a tunnel and picks a biome, other party members can walk onto the gate tile to join the same tunnel instantly — no biome picker, no loading screen, no existential dread. You’ll appear at the tunnel entrance alongside your teammates.

Enemy Scaling in Tunnel

Enemies get tougher with more players. Both HP and damage scale with party size — bringing friends doesn’t make it easier, just more chaotic.

Party SizeEnemy HPEnemy DMGBoss HP
1 (solo)x1.0x1.0x1.0
2 playersx1.5x1.2x2.25
3 playersx2.0x1.4x3.0
4 playersx2.6x1.6x3.9
OVERLORD DAEMON — Party Boss
Party tunnels replace the standard boss with the OVERLORD DAEMON, a 2×2 behemoth with upgraded stats and a deep personal grudge against your SLA compliance. Coordinate your gadgets — you’ll need them.

08 Multiplayer

FeatureDetails
Shared item worldDropped and quest items visible to all players
All-chatGlobal text chat. Server broadcasts level-ups, boss kills, quest completions
LeaderboardLive top-20 scoreboard via TAB
Concurrent tunnelsGate relocates on each use — everyone gets their own instance
Party tunnelsShared instance, real-time movement, split XP, OVERLORD DAEMON boss
Persistent savesCharacter saved per name, reloaded on reconnect
Forklifts4 shared vehicles — first to mount it drives it
Surveillance cameras6 cameras sweep the warehouse — avoid the red cones