01 Leveling
XP is earned from quests, kills, PvP, and tunnel exits. Each level awards +5 HP, +3 Stamina, +2 DMG. All XP sources are reduced by 20% globally to extend time in each gear tier window.
XP to Next Level
Kill XP
| Source | Formula |
|---|---|
| Warehouse Normal | 8 + floor(scaledLevel × 2.0) |
| Warehouse Boss | 30 + floor(scaledLevel × 4) |
| Tunnel Normal | Base XP × depth scaling |
| Tunnel Elite | 1.5× normal tunnel XP |
| Tunnel Boss | ~1.2× normal tunnel XP |
Stats per Level
02 Level Titles (40 Ranks)
Your job title changes every few levels. Displayed in the status panel.
- Lv 1Intern (Probably Lost)
- Lv 3Intern (Found the Bathroom)
- Lv 5Junior Helpdesk Analyst
- Lv 8Certified Cable Untangler
- Lv 10Helpdesk Analyst I
- Lv 13Professional Rebooter
- Lv 15Desktop Support Technician
- Lv 18Senior Rebooter
- Lv 20Systems Technician
- Lv 23Networking Enthusiast (Unverified)
- Lv 25IT Specialist
- Lv 28Keeper of the Patch Cables
- Lv 30Systems Administrator
- Lv 33Wrangler of Rogue Devices
- Lv 35Senior Sysadmin
- Lv 38Slayer of Printer Gremlins
- Lv 40Infrastructure Engineer
- Lv 43Distinguished Ticket Closer
- Lv 45Senior Infrastructure Engineer
- Lv 48Lord of the Server Room
- Lv 50Cloud Whisperer
- Lv 53Principal Have-You-Tried-Rebooting Officer
- Lv 55Solutions Architect (PowerPoint Edition)
- Lv 58Senior Cloud Whisperer
- Lv 60Staff Engineer
- Lv 63VP of Turning It Off and On Again
- Lv 65Principal Engineer
- Lv 68SVP of Clearing the Cache
- Lv 70Distinguished Engineer
- Lv 73Executive Director of Cable Management
- Lv 75Senior Distinguished Engineer
- Lv 78Grand Poobah of the MDF
- Lv 80VP of Infrastructure
- Lv 83SVP of Things Only I Understand
- Lv 85CTO (Shadow IT Division)
- Lv 88Executive VP of Blinking Lights
- Lv 90Acting IT Manager
- Lv 93IT Manager (Provisional)
- Lv 95IT Manager
- Lv 98Senior IT Manager
- Lv 100✦ IT Warlock
03 Ticket System
Press T to open the ticket board. Each player has a private pool of 8 tickets tailored to their level. Pools refresh every 80 seconds. Tickets expire after 5 minutes if unclaimed, 10 minutes once accepted.
Difficulty tiers: easy · MED · HARD · LEGENDARY
Efficiency & Rewards
Ticket Boss Categories (56 names)
Each boss is drawn from a pool of 56 IT-horror names across 7 categories. Your ticket type determines which nightmares management has scheduled for you today.
| Category | Code | Example Bosses |
|---|---|---|
| Printer | PRN | PC LOAD LETTER Demon, The Paper Jam Phantom, Toner Ghost |
| Network | NET | 47-Tab Browser Beast, DNS Propagation Specter, Packet Loss Wraith |
| User | USR | Reply-All Revenant, Capslock Crusader, Desktop Shortcut Hoarder |
| Hardware | HW | Blue Screen Behemoth, Thermal Throttle Titan, POST Failure Phantom |
| Security | SEC | Ransomware Reaper, Expired Certificate Lich, Zero-Day Zealot |
| Warehouse | WH | Barcode Banshee, Conveyor Belt Basilisk, Forklift Fury |
| Software | SFT | Memory Leak Hydra, Dependency Hell Demon, Infinite Loop Lich |
Ticket XP Scaling
Ticket XP and gold rewards scale with player level:
XP = round(baseXP × scale + level × 4)
Gold = round(baseGold × scale)
This ensures ticket rewards keep pace with increasing XP requirements at higher levels.
Ticket Loot
Completing a ticket can drop equipment as bonus loot. The chance and quality scale with ticket complexity:
| Steps | Loot |
|---|---|
| 1 step | 25% chance of a random item |
| 2 steps | Guaranteed item drop |
| 3 steps | Weapon + armor drop |
| 4+ steps | Boss-tier drop + gadget |
Cleanup tickets always use 1-step loot logic regardless of actual step count.
Dynamic Ticket Timers
Ticket time limits scale with player level so high-level players have meaningful time pressure:
| Type | Formula |
|---|---|
| Regular | (3 + steps × perStepMin) minutes |
| Cleanup | (2 + steps × perStepMin × 0.5) minutes |
| Level | 4-Step Regular | 4-Step Cleanup |
|---|---|---|
| Lv 100 | 7 min | 4 min |
| Lv 200 | 12 min | 6 min |
| Lv 300+ | 19 min | 8 min |
Ticket Categories (181 tickets total)
Cross-Zone Office Tickets
Some tickets require leaving the warehouse. We know. We’re sorry.
Starting at level 30, certain tickets will direct you to one of 5 office buildings scattered across the jungle surrounding the warehouse. GPS breadcrumbs guide you across zones — warehouse to outdoor to building entrance — so you won’t get lost. Probably.
| Building | Code | Specialty |
|---|---|---|
| Research Lab | RES- | Lab equipment, server racks, mysterious blinking things |
| Server Bunker | BNK- | Rack rows, cooling units, cable runs nobody documented |
| Admin Tower | ADM- | Corner offices, conference rooms, suspiciously empty desks |
| Bio Lab | BIO- | Sensors, climate controls, things that should stay refrigerated |
| Control Center | CTL- | Monitoring stations, dashboards, the one screen nobody watches |
- Your ticket step targets a specific piece of furniture inside the building — a desk, server rack, copier, whiteboard, filing cabinet, or whatever HR decided was “mission-critical.”
- Walk to the highlighted furniture and press E to interact. A ticket boss spawns, because of course it does.
- GPS breadcrumbs update in real-time as you cross zones. If you enter the wrong building, the GPS politely redirects you to the exit.
- Completing all steps in the office building returns you to the warehouse. Your therapist is standing by.
04 Reputation
Build reputation with warehouse zones by completing tickets in that area. Higher rep gives vendor discounts.
| Tier | Points | Buy Discount | Sell Bonus |
|---|---|---|---|
| Neutral | 0+ | 0% | 0% |
| Known | 10+ | 5% | 5% |
| Trusted | 25+ | 10% | 10% |
| Respected | 50+ | 15% | 15% |
| Legendary | 100+ | 20% | 20% |
Decay: -1 per zone every 5 minutes of inactivity.
Zones: PRINTER, KITCHEN, SERVER, FRONT, SHIPDOCK, ITAD, MDF, MPOE, GYM
05 Salvage
Press Z on an item in inventory to salvage it into materials. Higher tier gear yields rarer materials.
06 Crafting Recipes
Available at the vendor's Craft tab. 6 consumable recipes.
| Recipe | Materials | Result |
|---|---|---|
| Field Medkit | 2 Scrap | Med Kit (heal 50% HP) |
| Triple-Shot Espresso | 1 Scrap | Coffee (+40 stamina) |
| Stim Pack | 3 Scrap, 1 Wire | Stim Pack (+50% speed 15s) |
| EMP Grenade | 3 Wire, 1 Circuit | EMP Grenade (3-tile stun) |
| Repair Drone | 2 Scrap, 2 Wire, 1 Circuit | Repair Drone (HoT 20s) |
| Smoke Bomb | 2 Scrap, 2 Wire | Smoke Bomb (fog 8s) |
06b Gear Enhancement
Enhance any weapon, armor, or gadget at the vendor's Craft tab. Spend salvage materials to permanently increase an item's stats. Every drop becomes valuable as salvage fodder for upgrading your favorite gear.
How It Works
| Where | Vendor → Craft tab. Equipped items appear first, sorted by enhancement level. |
| Weapons & Gadgets | +1 DMG per enhancement level |
| Armor & Accessories | +3 HP per enhancement level |
| Display | Enhanced gear shows a +N suffix — e.g., “Acid Sprayer Mk.III +3” |
| Cap | No hard limit — the exponential material cost is the natural cap |
| Salvage Return | Salvaging enhanced gear returns 50% of all invested materials |
Enhancement Cost
Cost scales per level: Scrap = level × 5, Wire = level × 2, Circuit = floor(level / 3)
| Level | Scrap | Wire | Circuit | ~Items to Salvage |
|---|---|---|---|---|
| +1 | 5 | 2 | 0 | ~3–4 |
| +2 | 10 | 4 | 0 | ~5–6 |
| +3 | 15 | 6 | 1 | ~8–9 |
| +4 | 20 | 8 | 1 | ~11–12 |
| +5 | 25 | 10 | 2 | ~14–15 |
06c Gear Scaling
Gear that drops from enemies and tunnel loot scales with the zone level (tunnel depth or enemy level at time of drop). Shop and crafted items use base values only.
Drop Level Scaling
| Drop Level | Scale Mult | Example (10 DMG base) |
|---|---|---|
| 1–49 | 1.0× | 10 DMG |
| 50–99 | 1.3× | 13 DMG |
| 100–149 | 1.6× | 16 DMG |
| 150–199 | 1.9× | 19 DMG |
| 200–249 | 2.2× | 22 DMG |
| 300+ | 2.8× | 28 DMG |
Required Level
Dropped gear requires a level close to the zone it came from. You can still equip items up to 10 levels above your own zone.
Enhancement Scaling
| Property | Base (dropLevel <50) | At dropLevel 200 |
|---|---|---|
| DMG per enhance level | +1 | +5 |
| Material cost | 1× | 2× |
Affix Scaling
Affix bonus values on dropped gear scale with the zone level, making high-level drops noticeably stronger than their base-tier equivalents.
Salvage Scaling
Salvage yields from scaled gear are proportionally higher — a scaled T5 item yields more materials than a base T5.
06d Score Milestones
Earn score from kills, tunnel completions, and PvP. Reach milestones to unlock permanent titles shown as a chat prefix: [IT Legend] PlayerName: message
| Score | Title |
|---|---|
| 1,000 | IT Rookie |
| 5,000 | IT Veteran |
| 10,000 | IT Expert |
| 25,000 | IT Master |
| 50,000 | IT Champion |
| 100,000 | IT Legend |
| 250,000 | IT Mythic |
| 500,000 | IT Transcendent |
06e Score Vendor Discounts
High lifetime score unlocks permanent vendor discounts. These stack with reputation discounts up to a combined maximum of −45% buy / +45% sell.
| Score | Buy Discount | Sell Bonus |
|---|---|---|
| 25,000 | −5% | +5% |
| 100,000 | −10% | +10% |
| 250,000 | −15% | +15% |
| 500,000 | −20% | +20% |
06f Source Run Rewards
A Source Run is triggered by entering a tunnel for a biome that’s currently breaching the warehouse (see Tunnels → Source Run). It’s harder than a normal tunnel run, but the payoff matches.
| Feature | Details |
|---|---|
| Enemy density | 2× normal — every enemy is cloned |
| Timer | 15-minute countdown (ejected if expired) |
| Breach Core destruction | Bonus XP, gold, and score + 3 loot drops at the core |
| Incursion cleared | Biome pressure reset to 0%, warehouse breach zone begins shrinking |
07 Party System
Team up with up to 3 other players for scaled challenges, shared tunnel instances, and split XP.
Not in a party: browse online players and press Enter to invite.
In a party: see members (HP, level, tunnel status), then use:
I — invite L — leave K — kick (leader) M — promote to leader
Shared Tunnel Instances
When a party member enters a tunnel and picks a biome, other party members can walk onto the gate tile to join the same tunnel instantly — no biome picker, no loading screen, no existential dread. You’ll appear at the tunnel entrance alongside your teammates.
Enemy Scaling in Tunnel
Enemies get tougher with more players. Both HP and damage scale with party size — bringing friends doesn’t make it easier, just more chaotic.
| Party Size | Enemy HP | Enemy DMG | Boss HP |
|---|---|---|---|
| 1 (solo) | x1.0 | x1.0 | x1.0 |
| 2 players | x1.5 | x1.2 | x2.25 |
| 3 players | x2.0 | x1.4 | x3.0 |
| 4 players | x2.6 | x1.6 | x3.9 |
08 Multiplayer
| Feature | Details |
|---|---|
| Shared item world | Dropped and quest items visible to all players |
| All-chat | Global text chat. Server broadcasts level-ups, boss kills, quest completions |
| Leaderboard | Live top-20 scoreboard via TAB |
| Concurrent tunnels | Gate relocates on each use — everyone gets their own instance |
| Party tunnels | Shared instance, real-time movement, split XP, OVERLORD DAEMON boss |
| Persistent saves | Character saved per name, reloaded on reconnect |
| Forklifts | 4 shared vehicles — first to mount it drives it |
| Surveillance cameras | 6 cameras sweep the warehouse — avoid the red cones |